Sony, Microsoft, and Nintendo are the last men standing out of what was once a forest of would-be competitors. Part of the reason these three companies have survived is because they’ve fine-tuned both long-term ecosystem management and their own cost structures. The Retro VGS was the longest of long shots. It may have been born out of an honest desire for a great retro gaming platform, but it ignored the fundamental difficulties of creating a solution that could handle so many disparate architectures and designs.